i-Game

Building a community for the co-creation of serious games with high impact on innovation, sustainability, social cohesion and growth

EU Projects Culture and technology 


The project “Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion, and growth”, abbreviated as i-Game, implemented under the Horizon EuropeProgramme, aims to create an accessible platform for the design and development of open-source games. This platform will facilitate the co-creation of games by different interested parties in ecosystems of cultural and creative sectors and industries (CCSI), to enhance innovation with a positive impact on social cohesion and sustainability.

ADVISORS INVOLVED

Aris Tufexis, Elisa Marrocu 

DURATION

February 2024 - January 2027

TYPE

Full cuycle Impact assessment

CONSORTIUM

Ethniko Kentro Erevnas Kai Technologikis Anaptyxis (CERTH), Business and Cultural Development Centre (KEPA), Raising the Floor (RtF), Cookie Box, SL (CB), Nurogames GmbH (NURO), Museospace Stichting (MSS), Katholieke Universiteit Leuven (KU Leuven), Open Impact SRL (OI), Fondazione Museo del Tessuto di Prato (TMP), Unisystems Luxembourg SARL (UNI LUX), Eesti Rahva Muuseum (ERM).


Methodological approach

To evaluate the project's potential impacts, a multi-method assessment framework was employed. This involved a combination of qualitative and quantitative research tools, including surveys, participant observations, interviews, focus groups, network analysis matrix, internal database and data extracted from the i-Game platform. These tools were designed to gather insights from a broad range of stakeholders with diverse needs and abilities, from diverse.  

The methodology is structured to capture the anticipated impact across seven interrelated outcome areas: knowledge exchange, network development, community and social relationships, economic development, learning and capacity building, social inclusiveness, and technological development.  


Project objectives

Recognizing the importance of video games in the modern cultural environment, the three-year European project, “i-Game,” aims to: 

  • Attract interested parties and professionals from the world of video games, of different abilities, specializations, and expertise, providing them with knowledge, presenting new ideas, in order to enable them to exploit new opportunities. 

  • Provide a collaboration platform with innovative tools for co-creating games for mobile devices and virtual reality devices with the participation of users (game designers, game developers, end users) from different backgrounds and sectors. 

  • Develop an ethical design culture in the video game industry. 

  • Monitor, evaluate, and manage the impact that video games have on different sectors, mainly targeting culture (museums), the creative industries, and the fashion/textile industry. 

  • Understand why and how online games positively affect people, culture, and society, elements that will help us extract the necessary ingredients for the development of a new generation of games aimed at improving people’s well-being. 

The accessible, inclusive platform will facilitate the participation of a diverse group of interested parties, enriching the community with advanced ideas and backgrounds, allowing the creation of new alliances, solutions, and unveiling new opportunities. 

Additionally, the collaborative platform will support the project’s community, beyond offering a plethora of digital tools, in defining, designing, and implementing relationships, collaborations, and games. Essential elements so that the initiative eventually transforms into an ecosystem in which participants find motivation and inspiration, connect their personal goals with those of other interested parties, and share the knowledge produced. 

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